Rally vocabulary glossary

This glossary brings together essential terms used in rallying by drivers and co-drivers. Whether you're a beginner or experienced, find here the definitions of indispensable technical vocabulary for your reconnaissance and competitions.

Reconnaissance and preparation

Reconnaissance / Recce

Preparation phase during which the driver and co-driver travel the special stage route before the race to take notes and prepare the roadbook. Generally done at reduced speed while respecting traffic laws.

Pace notes

Detailed notes taken by the co-driver during reconnaissance, precisely describing each corner, camber, jump or difficulty of the route. They are dictated to the driver during the race.

Roadbook

Document gathering all navigation notes for one or more special stages. It contains distances, corner angles, descriptions and landmarks.

Trip / Trip-master

Partial distance counter allowing precise measurement of distances between each note. Can be reset to zero at any time.

Special stage / SS

Timed section of a rally, generally on a road closed to traffic. This is where crews give their maximum to achieve the best time.

Corners and directions

Corner angle

Measurement of the degree of steering wheel rotation needed to negotiate a corner. Generally expressed in degrees (e.g., 90°, 120°) or categories (1 to 6, from most open to tightest).

Left / Right (L / R)

Direction of the corner. Often abbreviated to 'L' or 'R' in notes.

Hairpin

Very tight corner, generally over 150°, requiring strong braking. Equivalent to a 180° turn.

Chicane

Rapid succession of S-bends, alternating left-right or right-left, requiring zigzagging.

Long / Short

Qualifier added to a corner to specify its length. A 'long right' is maintained over a great distance, a 'short left' is brief.

Opens / Tightens

Indicates the evolution of the corner radius. 'Opens' means the corner widens, 'tightens' means it closes.

Cut / Linked

A 'cut' corner can be taken by clipping the inside to save time. A 'linked' corner follows immediately after another.

Terrain and obstacles

Camber

Lateral inclination of the road. Can be positive (tilted toward the outside of the corner) or negative (tilted toward the inside), influencing grip and trajectory.

Bump / Jump

Terrain elevation that can launch the car. A bump is light, a jump is more pronounced requiring specific throttle management.

Dip

Depression or abrupt hollow in the road, can destabilize the vehicle if taken too fast.

Crest

Top of a climb or bump, often synonymous with loss of visibility and sometimes takeoff.

Flat / Landing

Flat area after a bump or before a descent. Allows regaining grip.

Speed and distances

Flat out / Full throttle

Indication that the driver can accelerate to maximum without immediate risk.

Brake / Lift / Slow

Speed modulation instructions. 'Brake' requests braking, 'Lift' to lift off the throttle, 'Slow' to reduce progressively.

Don't cut

Warning indicating not to cut the inside of the corner (obstacle, ditch, rock, etc.).

Caution!

General alert signaling imminent danger or particular difficulty requiring increased vigilance.

Keep in / Keep left / Keep right

Road position instruction, often before a blind corner or to prepare a trajectory.

Surfaces and grip

Gravel / Tarmac / Dirt

Type of road surface, determining the grip level and driving style.

Slippery / Greasy

Qualification of a low-grip surface, due to moisture, mud, or gravel.

Loose gravel / Rocks

Presence of small stones on the road reducing grip and potentially damaging the vehicle.

Wet / Damp

Road condition affecting grip and requiring adaptation of speed and trajectories.

Organization and proceedings

Road section / Transit

Road journey between two special stages, done on open roads respecting traffic laws and imposed schedules.

Parc fermé

Secured area where vehicles are grouped and where no mechanical intervention is authorized, except during dedicated service times.

Service / Assistance

Dedicated area and time where the mechanical team can work on the vehicle for repairs and adjustments.

Scratch / Fastest time

Achieving the best time on a special stage. A driver who 'scratches' sets the fastest time.

Penalty

Time added to the overall time for non-compliance with regulations (delay, shortcut, speeding in transit, etc.).

Retirement / Off-road

Stopping the race following a mechanical problem or accident. Going off-road can lead to retirement if the vehicle cannot resume.

Equipment and gear

Intercom

Audio system allowing driver and co-driver to communicate clearly despite ambient noise and helmets.

Helmet

Mandatory safety equipment, protecting the head in case of accident and often equipped with a microphone for the intercom.

Harness

Multi-point seatbelt system (4, 5 or 6 points) firmly holding the occupant in case of impact or going off-road.

Roll cage

Reinforced metal structure protecting the cabin in case of rollover or violent impact.

Fire extinguisher

Mandatory safety equipment in rallying, allowing quick intervention in case of fire.